Tap two gems to swap them. Then consult a sage with this arrangement, or declare it as the secret.
Game prize–
Coins spent from prize0
Coins spent from bag0
Total coins spent0
Coins possible to win–
Your deduction
⚔ Your moves (−1 🪙 each)0
Opponent moves0
Solve reward (par + 7)0
Consult the sages, then declare when you are ready.
The Council of Sages
Each sage holds a scroll of possible rules — tap it to read. Tap the sage's gold vessel to consult it with your trial; a coin falls in for every question you ask.
Discover the hidden order of the gems — the one arrangement the Council keeps secret.
⚡ Quick start
① Arrange the gems on the pedestals — that's your trial. Tap two to swap them.
② Each sage's scroll lists several possible rules. Exactly one is his secret rule; the rest are decoys.
③ Tap a sage's gold vessel to consult him with your current trial. He answers only yes / no.
④ From that yes/no the board strikes rules off his scroll for you, until his one true rule remains.
⑤ Once you know the order, arrange the gems into it and press “My mind is strong today!” to declare.
The gems
You get a set of gems, each with a name. Lay them on the pedestals in any order — that's your trial arrangement. Tap two gems to swap them.
Consulting a sage
Each sage secretly obeys one rule from his scroll (tap it to read) — you don't know which. Tap his gold vessel to consult him about your current trial. He answers only:
✓ satisfied — your trial obeys his secret rule.
✗ not satisfied — your trial breaks it.
Then the board updates his scroll for you:
On ✓ → his rule is one your trial obeys → it strikes every rule your trial breaks.
On ✗ → his rule is one your trial breaks → it strikes a rule your trial obeys (consult again to rule out the rest).
Your “possibly false” marks
Tap the box next to any rule to mark it as one you suspect is false — a private thinking aid (shown with an orange line). When a consult must strike a false rule, the game prefers to strike one you haven't marked, so you learn something new. If a rule you marked turns out to be the true one, the mark drops when it's confirmed.
Watch out: a decoy can coincidentally be true of the secret too — striking a rule only means “not this sage's rule.” A rule is confirmed true of the order only when it's the last one standing on a scroll.
Coins & the prize
Each puzzle has a prize of par + 2 coins — shown as “coins possible to win”.
Every consult spends 1 — first from the prize, then from your bag once the prize runs out.
Declare correctly → you win whatever's left of the prize, added to your bag.
Feeling lucky? Declare before you're sure: right → +2 bonus (double-or-nothing); wrong → it costs 2 and you keep playing.
Low on coins? Top up with + Coins.
⚔ Duel a friend
Tap ⚔ Duel to play a friend on the same puzzle. One of you creates a game and shares the 5-character code; the other joins with it. No AI — just the two of you.
Turn-based: you take turns, 30 seconds each. When it's not your turn, wait — but you can still arrange your gems.
Every move (consulting a sage) costs 1 🪙 — spent and gone (it does not go to your opponent).
Win by cracking it first: declare the correct order before your rival and win par + 7 🪙 from the vault.
Since you alternate one move at a time, whoever solves in the fewest moves wins — it rewards deduction, not click speed.
Declare wrong → you lose. Time out (30s) or abandon → you lose your moves + 2 (so don't rage-quit).
If your rival gives up, you get your spent moves back + 2 (no free jackpot for a walkover).
You need at least 10 🪙 to duel — each move costs one.